
It could be a side story taking place in the same universe that coincidentally features characters or situations the old audience is familiar with.It could be a prequel with younger actors where all the things the old audience knows are hinted at, without being burdened by excessive continuity that will drive off new audiences.It could start with a Retool where the setting and scenario are significantly changed and the cumbersome or outdated aspects are dropped.It could be an Alternate Timeline that diverges from the "main" timeline thanks to time travel shenanigans, so you can do a fresh, modern take on iconic scenarios while the main timeline exists in parallel.It could take place after a lengthy Time Skip, allowing you to make a Same Plot Sequel with a new generation of characters and a few old favorites popping in for a Continuity Cameo.Instead of starting over, dip into the Troper Well and pull out a way of explaining you're not really tossing away the classic stories the fans love.

What to do? Well, perhaps a "softer" approach will serve. Resetting the thing to bring in new fans sounds like a good idea, but maybe the core storyline is still interesting if you can get rid of the bad superficial elements that accumulated around it over the years, or peel back the exaggeration of its problems over time maybe you're about to release it into a wider market where they never got the previous entry while pleasing existing fans maybe you want to make a straight sequel but have to take a new direction because of drastic creative team changes or maybe you're simply afraid of the backlash to a Continuity Reboot. Or maybe you've finally been given the budget to make the entry in the franchise you'd wanted to make years ago but couldn't afford. Perhaps you've just finished the story you wanted to tell, or you're still telling that story and don't want to ruin it yet. Maybe it's dated, maybe recent installments have tarnished its name, maybe it's just bogged down in Continuity Lockout. You have a classic property, one that's made money hand over fist for you for years, perhaps decades, but now, it's getting a little long in the tooth. Plinkett, discussing Soft Reboots in his The Force Awakens review Distant screams, scratches and sudden thumps behind you as you focus on a puzzle are unnerving to say the least.- Mr. Luckily the audio messes with you enough to sort-of oversee this shortcoming. One could argue an intentional art style, but the reality is that Master Reboot looks pretty underwhelming. Big square shapes also make up most of the environment, making Master Reboot look like a nineties PC-game.

Most objects are completely textureless and character models seem too simple. Master Reboot has its pretty moments, like in seeing the sun coming through the trees in a forest, but most of the graphics are subpar. Unfortunately Wales Interactive reverts to cheap jump scares too often provide a lasting impact.

I am a big fan of games teaching you through gameplay, but when I get annoyed because I have no clue as of what to do next, it’s poor game design.ĭespite the rather bland looking graphics, the game manages to create a creepy atmosphere and there were moments where I genuinely tensed up. Master Reboot is also quite vague in its intentions, often forcing you to wander around aimlessly until you find the small detail it wanted you to find. The game never really follow through with the mechanic of piecing together memories. Master Reboot remains vague and the bits and pieces you find aren’t enough to form a complete picture. Upon completing these challenges players are presented with a short cartoon clip explaining the events you just pieced together from the Soul Cloud's memories.Īs interesting as the story starts out, it quickly falls flat due to the lack of detail. Most of these goals are pretty straightforward and rarely challenging, but never to a point of annoyance. Master Reboot had me searching for items, recreating a musical piece or shooting targets on a fairground attraction.

There is enough diversity here to keep players busy. The game can best be described as puzzle game from a first person perspective.
